top of page
Melon Mirage
Responsible for all aspects
Breakdown video
Process breakdown
Here is a little more in-depth explanation of my process for this project
modeling
Wireframe of my scene
Modeled everything from melons to mountains, the foliage was edited in Speed Tree then eventually added to the scene as Vray Proxys in order to work more efficiently.
texturing
Specular pass
Texturing took a while, with the stylized SSS, the detail in the melon flesh and balancing realistic textures with the stylized shapes of the actual melons
Corrections are made in this stage using grade nodes to adjust the light selects. Other cosmetic edits are made as well to create a more compelling final image
compositing
Lighting work and depth fixes
bottom of page