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Melon Mirage

Responsible for all aspects

My initial concept was from a photo study done by Zackery Adame. I loved the fantastical size to the melons and the warmth given off by the sub surface scattering.  

Concept

Breakdown video

Process breakdown

Here is a little more in-depth explanation of my process for this project 

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modeling

Wireframe of my scene

Modeled everything from melons to mountains, the foliage was edited in Speed Tree then eventually added to the scene as Vray Proxys in order to work more efficiently.

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texturing

Specular pass

Texturing took a while, with the stylized SSS, the detail in the melon flesh and balancing realistic textures with the stylized shapes of the actual melons

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Corrections are made in this stage using grade nodes to adjust the light selects. Other cosmetic edits are made as well to create a more compelling final image 

compositing

Lighting work and depth fixes 

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