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generalist demo reel

generalist reel breakdown

3D Generalist Highlights:
- Modeled, UV’d, and textured CG assets for use across multiple projects  
- Utilized scattering, grooming, and rigging tools to build and animate assets and environments  
- Shot plate footage, performed camera tracking, and created matte paintings for integration workflows  
- Developed stylized scenes from layout through lighting and final compositing, adhering to the original concept and/or style  
- Rendered multi-channel EXR sequences in V-Ray to support flexible, non-destructive workflows  
- Composited multi-pass renders in NukeX using Z-depth, Light Select AOVs, and Cryptomatte  
- Wrote and optimized scripts to streamline workflows and improve project efficiency  

0:04–0:14– Melon Mirage
Responsible for all aspects except concept by Zackery Adame
Software: Maya, ZBrush, Speedtree, Quixel Mixer, Substance 3D Painter, Photoshop, V-Ray, NukeX, After Effects

0:15–0:27 – LA Cat
Original Concept, responsible for all aspects except Megascans assets (trash bags, boxes, chair, wooden pallet, construction sign, and some weeds)
Software: Maya, Advanced Skeleton, ZBrush, Speedtree, Quixel Mixer, Quixel Megascans, Substance 3D Painter, Photoshop, V-Ray, NukeX, After Effects

0:28–0:53 – Food N Fuel
Responsible for all aspects except RV concept by Isaac Orloff, Old car concept by Ariel Belinco, Megascans assets (trash bags, boxes and some foliage)
Software: Maya, ZBrush, Speedtree, Quixel Mixer, Quixel Megascans, Substance 3D Painter, Photoshop, V-Ray, NukeX, After Effects

0:53–1:09 Experiment 336
Responsible for all aspects except Dragon Rig by Truong CG
Software: Maya, Substance 3D Painter, Photoshop, V-Ray, NukeX, After Effects

1:10-1:20 Brick Wall Generator
Responsible for all aspects. Script tool created in Python for Maya. 

1:20–1:24– Lighting Studies
Studies from NBC’s Hannibal and Netflix’s Squid Game
Software: Photoshop and Procreate 

1:24–1:30 – Digital Paintings 
Original Concepts
Software: Photoshop and Procreate


 

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