lighting demo reel
lighting reel breakdown
Lighting & Compositing Highlights:
- Rendered multi-channel EXR sequences in V-Ray for flexible compositing workflows
- Composited multi-pass renders in NukeX using Z-depth, Light Select AOVs, and Cryptomattes
- Applied color grading, masking, sky replacement, and other techniques to achieve a cohesive, stylized final look
0:04 – 0:14 Melon Mirage
Responsible for all aspects except concept by Zackery Adame
Software: Maya, ZBrush, Speedtree, Quixel Mixer, Substance 3D Painter, Photoshop, V-Ray, NukeX, After Effects
0:15 – 0:27 LA Cat
Original Concept, responsible for all aspects except Megascans assets (trash bags, boxes, chair, wooden pallet, construction sign, and some weeds)
Software: Maya, Advanced Skeleton, ZBrush, Speedtree, Quixel Mixer, Quixel Megascans, Substance 3D Painter, Photoshop, V-Ray, NukeX, After Effects
0:28 – 0:53 Food N Fuel
Responsible for all aspects except the RV concept by Isaac Orloff, the Old car concept by Ariel Belinco, Megascans assets (trash bags, boxes, and some foliage)
Software: Maya, ZBrush, Speedtree, Quixel Mixer, Quixel Megascans, Substance 3D Painter, Photoshop, V-Ray, NukeX, After Effects
0:54 – 0:57 Lighting Studies
Studies from NBC’s Hannibal and Netflix’s Squid Game
Software: Photoshop and Procreate
0:58 – 1:03 Digital Paintings
Original Concepts
Software: Photoshop and Procreate
